Animations in Adobe Flash — Chapter Summary
ICSE · Class 8 · Computer Studies
Summary of Animations in Adobe Flash for ICSE Class 8 Computer Studies. Part of the ICSE Class 8 Computer Studies syllabus.
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Overview
Adobe Flash is used to create cartoons, animated advertisements, graphics, games, multimedia, movies, and web animations. Animation is the process of creating a continuous motion and shape change illusion by rapidly displaying a sequence of static images. Flash supports tools for adding text, drawin
Key Concepts
The Text Tool is used
The Text Tool is used to insert text on the Stage. By default, the font type is Times New Roman and the font size is 12 points. When the tool is selec
The Brush Tool draws figures
The Brush Tool draws figures or objects with a paint-brush effect. It supports preset shapes and options such as Brush Modes, Brush Shape, and Brush S
The Paint Bucket Tool fills enclosed
The Paint Bucket Tool fills enclosed areas of a drawn object or changes the colour of already painted areas. It can fill with solid colours or gradien
A symbol is an object
A symbol is an object or a combination of objects created in Flash as part of an animation. A symbol can be used multiple times in one Flash document
Flash has three types of symbols
Flash has three types of symbols: Graphic, Button, and Movie Clip. Graphic is well suited for still images as part of an animation. Button is an inter
Learning Objectives
- Understand the main tools used for text, drawing, and filling colours in Adobe Flash
- Identify symbols, instances, and the types of symbols used in Flash
- Understand the role of the Timeline, Layers, Keyframes, and Panel Group
- Differentiate between Tween Animation and Frame-by-Frame Animation
- Explain Motion Tween and Shape Tween clearly
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Sources & Official References
Content is aligned to the official syllabus. Refer to the board website for the latest curriculum.
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