Skip to main content
Chapter 6 of 9
Syllabus

Scratch Programming — Syllabus

ICSE · Class 6 · Computer Studies

What Scratch Programming covers in ICSE Class 6 Computer Studies: 4 topics, for the 2026-27 session. Part of the ICSE Class 6 Computer Studies syllabus.

48 questions30 flashcards4 concepts

Interactive on Super Tutor

Studying Scratch Programming? Get the full interactive chapter.

Quizzes, flashcards, AI doubt-solver and a step-by-step study plan — built for syllabus and more.

Free trial, no card needed.

4 Topics · ICSE Class 6 Computer Studies · 2026-27

Topics in Scratch Programming

1

Components of the Scratch Editor

  • The Scratch editor has several parts: Stage, Sprite, Script Area, Block Palette, and Backdrop.
  • The Stage is where the animation or game runs. It has coordinates from (-240, -180) to (240, 180).
  • A Sprite is a character or object that performs actions on the stage. The default sprite is a cat.
2

Blocks and Their Categories

  • Scratch uses color-coded blocks grouped into 10 categories.
  • Each block has a specific shape and function.
  • Motion blocks (light blue) control movement like 'move 10 steps' or 'turn 15 degrees'.
3

Types of Blocks by Shape

  • Hat Blocks (e.g., 'when green flag clicked') start a script. They have a rounded top.
  • Stack Blocks (e.g., 'move 10 steps') are the main action blocks. They connect above and below.
  • C Blocks (e.g., 'repeat 10') are container blocks shaped like 'C'. Other blocks go inside them.
4

Creating Scripts and Programs

  • Always start with an Events block like 'when green flag clicked'.
  • Use 'forever' loop to keep actions running continuously.
  • Use 'if on edge, bounce' to prevent sprites from going off-screen.

Key Concepts

Central concept: Scratch Programming

Components of Scratch EditorSprite ManagementBackdropBlock CategoriesBlock ShapesScratch Scripts

Work through every topic in Scratch Programming with notes and quizzes

Start This Chapter

Frequently Asked Questions

What are the important topics in Scratch Programming for ICSE Class 6 Computer Studies?
Key topics in Scratch Programming include Components of the Scratch Editor, Blocks and Their Categories, Types of Blocks by Shape, Creating Scripts and Programs. Study these first, then practise questions on each for Class 6 exams.
How should I revise Scratch Programming for Class 6 exams?
Learn the core ideas first, then work through the 48 practice questions on Scratch Programming. Revise definitions regularly and use flashcards for quick recall before the exam.

Sources & Official References

Content is aligned to the official syllabus. Refer to the board website for the latest curriculum.

For serious students

Get the full Scratch Programming chapter — start free.

Quizzes, flashcards, an AI doubt solver and a study plan for ICSE Class 6 Computer Studies. Free to start, no card needed.