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An Introduction to Scratch Programming

ICSE · Class 5 · Computer Studies

Practice quiz for An Introduction to Scratch Programming — ICSE Class 5 Computer Studies. MCQs and questions with answers to test your preparation.

43 questions30 flashcards4 concepts

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Quick Quiz: An Introduction to Scratch Programming

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1

Which institute and person is credited with developing the Scratch programming language?

2

In the Scratch window, what is the default position (coordinates) of the default sprite (Cat) on the stage?

3

A student wants to make a sprite completely disappear from the stage temporarily without deleting it. Which button should the student use?

4

Which block category in Scratch is used to control actions like loops (repeat, forever) and decision making (if-then, if-then-else)?

43 Questions·
multiple choice

Sample Questions

1multiple choice
1 marks

In a Scratch script, a student uses the 'move' block and sets the steps parameter to a negative value (e.g., -100). What will happen to the sprite?

Show answer

The sprite will move backward with the specified steps

Step 1: The 'move' block in the Motion category shifts the sprite a definite number of steps on the stage. Step 2: By default, the steps parameter is set to 10, which moves the sprite forward. Step 3: When the parameter is set to a positive value, the sprite moves forward by that many steps. Step 4: When the parameter is set to a negative value (like -100), the sprite moves backward (in the opposite direction) by those many steps. Step 5: Setting steps to a negative value does NOT stop the sprite, make it disappear, or rotate it – those are the functions of other blocks.

2multiple choice
1 marks

Which of the following block categories is NOT available by default in Scratch and must be added using the 'Add Extension' button?

Show answer

Pen

Step 1: Most block categories in Scratch are available by default when you open the software. Step 2: Categories like Events, Operators, Variables, Motion, Looks, Sound, Control, Sensing, and My Blocks are all available by default. Step 3: However, the Pen block category is NOT available by default. Step 4: To use the Pen block, you must click the 'Add Extension' button located at the bottom-left corner of the Scratch window. Step 5: After clicking 'Add Extension', you select the Pen extension, and it then appears at the bottom of the block categories. Events and Operators are always present,

3multiple choice
1 marks

What is the correct sequence of steps to save a Scratch project to the computer?

Show answer

Click File → Select 'Save to your computer' → Enter file name → Click Save

Step 1: To save a Scratch project, always start by clicking the 'File' option on the menu bar. Step 2: A dropdown list appears with three options: New, Load from your computer, and Save to your computer. Step 3: You must select 'Save to your computer' – this opens the Save As dialog box. Step 4: In the dialog box, select the drive where you want to save, type the file name, and click the Save button. Step 5: 'Load from your computer' is for opening an existing file (not saving), 'New' creates a new project, and the Edit menu is not used for saving – so those options are all incorrect.

4multiple choice
1 marks

In Scratch, the 'change size by 10' block belongs to which category, and what effect does it have on the sprite?

Show answer

Looks category; it increases the size of the sprite by 10%

Step 1: The 'change size by' block deals with the appearance (size) of the sprite. Step 2: In Scratch, anything related to a sprite's appearance belongs to the Looks block category (coded in purple colour). Step 3: When the parameter is set to 10 (positive), the sprite grows by 10% each time the block is executed. Step 4: If the parameter is set to -10 (negative), the sprite shrinks by 10%. Step 5: The Motion category handles movement, Control handles loops and decisions, and Events handle triggers – none of them control sprite size. So the Looks category with 10% growth is the correct answer.

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Frequently Asked Questions

What are the important topics in An Introduction to Scratch Programming for ICSE Class 5 Computer Studies?
Key topics in An Introduction to Scratch Programming include Scratch Programming Components Overview, Overview of Scratch Programming - All Key Concepts, Scratch Programming Components Overview. These are the concepts ICSE Class 5 examiners draw on most — study them first, then practise related questions.
How to score full marks in An Introduction to Scratch Programming — ICSE Class 5 Computer Studies?
Understand the core concepts first, then work through the 43 practice questions available for this chapter. Revise formulas and definitions regularly, and use flashcards for quick recall before the exam.

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