Animal Jumps — Syllabus
CBSE · Class 5 · Mathematics
What Animal Jumps covers in CBSE Class 5 Mathematics: 4 topics, for the 2026-27 session. Part of the CBSE Class 5 Mathematics syllabus.
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Topics in Animal Jumps
Factors, multiples, and arrays
- The product of two or more factors gives a multiple.
- Arrays help to visually determine the factors of a number.
- A number arranged in an array shows its factors.
Common multiples from jumping games
- A rabbit takes a jump of 4 each time and a frog takes a jump of 3 each time.
- Starting from 0, the first common multiple of 3 and 4 is 12.
- For the spider and grasshopper game, the spider jumps 3 each time and the grasshopper jumps 6 each time.
Common factors from jump patterns
- A common factor exactly divides each of two or more numbers.
- Every number has itself and 1 as factors.
- Jumping by 2 reaches 24 and 36, so 2 is a common factor of 24 and 36.
True or false points to remember
- Factors of even numbers do not have to be even.
- Multiples of odd numbers can be even.
- Factors of odd numbers can also be odd only.
Key Concepts
Central concept: Factors, multiples, common multiples, and common factors
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Sources & Official References
- NCERT Official — ncert.nic.in
- CBSE Academic — cbseacademic.nic.in
- CBSE Official — cbse.gov.in
- National Education Policy 2020 — education.gov.in
Content is aligned to the official syllabus. Refer to the board website for the latest curriculum.
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